mirror of
https://github.com/ansible-collections/community.general.git
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* Add tests for check_mode at play and task level These test inheritance of check_mode from the various levels (command line, as a play attribute and as a task attribute) so they will be useful for checking that the change to fieldattribute inheritance with defaults works * Add a sentinel object The Sentinel object can be used in place of None when we need to mark an entry as being special (usually used to mark something as not having been set) * Start of using a Sentinel object instead of None. * Handle edge cases around use of Sentinel * _get_parent_attribute needs to deal in Sentinel not None * No need to special case any_errors_fatal in task.py any longer * Handle more edge cases around Sentinel * Use Sentinel instead of None in TaskInclude * Update code to clarify the vars we are copying are class attrs * Add changelog fragment * Use a default of Sentinel for delegate_to, this also allows 'delegate_to: ~' now to unset inherited delegate_to * Explain Sentinel stripping in _extend_value * Fix ModuleArgsParser tests to compare with Sentinel * Fixes for tasks inside of roles inheriting from play * Remove incorrect note. ci_complete * Remove commented code
335 lines
12 KiB
Python
335 lines
12 KiB
Python
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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from ansible import constants as C
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from ansible.errors import AnsibleParserError, AnsibleAssertionError
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from ansible.module_utils.six import string_types
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from ansible.playbook.attribute import FieldAttribute
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from ansible.playbook.base import Base
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from ansible.playbook.become import Become
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from ansible.playbook.block import Block
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from ansible.playbook.helpers import load_list_of_blocks, load_list_of_roles
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from ansible.playbook.role import Role
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from ansible.playbook.taggable import Taggable
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from ansible.vars.manager import preprocess_vars
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from ansible.utils.display import Display
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display = Display()
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__all__ = ['Play']
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class Play(Base, Taggable, Become):
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"""
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A play is a language feature that represents a list of roles and/or
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task/handler blocks to execute on a given set of hosts.
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Usage:
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Play.load(datastructure) -> Play
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Play.something(...)
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"""
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# =================================================================================
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_hosts = FieldAttribute(isa='list', required=True, listof=string_types, always_post_validate=True)
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# Facts
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_fact_path = FieldAttribute(isa='string', default=None)
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_gather_facts = FieldAttribute(isa='bool', default=None, always_post_validate=True)
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_gather_subset = FieldAttribute(isa='list', default=None, listof=string_types, always_post_validate=True)
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_gather_timeout = FieldAttribute(isa='int', default=None, always_post_validate=True)
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# Variable Attributes
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_vars_files = FieldAttribute(isa='list', default=list, priority=99)
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_vars_prompt = FieldAttribute(isa='list', default=list, always_post_validate=False)
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# Role Attributes
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_roles = FieldAttribute(isa='list', default=list, priority=90)
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# Block (Task) Lists Attributes
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_handlers = FieldAttribute(isa='list', default=list)
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_pre_tasks = FieldAttribute(isa='list', default=list)
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_post_tasks = FieldAttribute(isa='list', default=list)
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_tasks = FieldAttribute(isa='list', default=list)
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# Flag/Setting Attributes
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_force_handlers = FieldAttribute(isa='bool', always_post_validate=True)
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_max_fail_percentage = FieldAttribute(isa='percent', always_post_validate=True)
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_serial = FieldAttribute(isa='list', default=list, always_post_validate=True)
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_strategy = FieldAttribute(isa='string', default=C.DEFAULT_STRATEGY, always_post_validate=True)
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_order = FieldAttribute(isa='string', always_post_validate=True)
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# =================================================================================
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def __init__(self):
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super(Play, self).__init__()
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self._included_conditional = None
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self._included_path = None
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self._removed_hosts = []
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self.ROLE_CACHE = {}
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def __repr__(self):
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return self.get_name()
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def get_name(self):
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''' return the name of the Play '''
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return self.name
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@staticmethod
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def load(data, variable_manager=None, loader=None, vars=None):
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if ('name' not in data or data['name'] is None) and 'hosts' in data:
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if isinstance(data['hosts'], list):
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data['name'] = ','.join(data['hosts'])
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else:
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data['name'] = data['hosts']
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p = Play()
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if vars:
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p.vars = vars.copy()
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return p.load_data(data, variable_manager=variable_manager, loader=loader)
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def preprocess_data(self, ds):
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'''
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Adjusts play datastructure to cleanup old/legacy items
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'''
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if not isinstance(ds, dict):
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raise AnsibleAssertionError('while preprocessing data (%s), ds should be a dict but was a %s' % (ds, type(ds)))
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# The use of 'user' in the Play datastructure was deprecated to
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# line up with the same change for Tasks, due to the fact that
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# 'user' conflicted with the user module.
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if 'user' in ds:
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# this should never happen, but error out with a helpful message
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# to the user if it does...
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if 'remote_user' in ds:
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raise AnsibleParserError("both 'user' and 'remote_user' are set for %s. "
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"The use of 'user' is deprecated, and should be removed" % self.get_name(), obj=ds)
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ds['remote_user'] = ds['user']
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del ds['user']
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return super(Play, self).preprocess_data(ds)
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def _load_tasks(self, attr, ds):
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'''
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Loads a list of blocks from a list which may be mixed tasks/blocks.
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Bare tasks outside of a block are given an implicit block.
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'''
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try:
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return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
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except AssertionError as e:
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raise AnsibleParserError("A malformed block was encountered while loading tasks", obj=self._ds, orig_exc=e)
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def _load_pre_tasks(self, attr, ds):
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'''
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Loads a list of blocks from a list which may be mixed tasks/blocks.
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Bare tasks outside of a block are given an implicit block.
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'''
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try:
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return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
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except AssertionError as e:
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raise AnsibleParserError("A malformed block was encountered while loading pre_tasks", obj=self._ds, orig_exc=e)
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def _load_post_tasks(self, attr, ds):
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'''
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Loads a list of blocks from a list which may be mixed tasks/blocks.
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Bare tasks outside of a block are given an implicit block.
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'''
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try:
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return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
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except AssertionError as e:
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raise AnsibleParserError("A malformed block was encountered while loading post_tasks", obj=self._ds, orig_exc=e)
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def _load_handlers(self, attr, ds):
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'''
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Loads a list of blocks from a list which may be mixed handlers/blocks.
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Bare handlers outside of a block are given an implicit block.
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'''
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try:
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return self._extend_value(
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self.handlers,
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load_list_of_blocks(ds=ds, play=self, use_handlers=True, variable_manager=self._variable_manager, loader=self._loader),
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prepend=True
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)
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except AssertionError as e:
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raise AnsibleParserError("A malformed block was encountered while loading handlers", obj=self._ds, orig_exc=e)
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def _load_roles(self, attr, ds):
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'''
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Loads and returns a list of RoleInclude objects from the datastructure
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list of role definitions and creates the Role from those objects
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'''
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if ds is None:
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ds = []
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try:
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role_includes = load_list_of_roles(ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
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except AssertionError as e:
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raise AnsibleParserError("A malformed role declaration was encountered.", obj=self._ds, orig_exc=e)
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roles = []
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for ri in role_includes:
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roles.append(Role.load(ri, play=self))
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return self._extend_value(
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self.roles,
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roles,
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prepend=True
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)
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def _load_vars_prompt(self, attr, ds):
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new_ds = preprocess_vars(ds)
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vars_prompts = []
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if new_ds is not None:
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for prompt_data in new_ds:
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if 'name' not in prompt_data:
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raise AnsibleParserError("Invalid vars_prompt data structure", obj=ds)
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else:
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vars_prompts.append(prompt_data)
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return vars_prompts
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def _compile_roles(self):
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'''
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Handles the role compilation step, returning a flat list of tasks
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with the lowest level dependencies first. For example, if a role R
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has a dependency D1, which also has a dependency D2, the tasks from
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D2 are merged first, followed by D1, and lastly by the tasks from
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the parent role R last. This is done for all roles in the Play.
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'''
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block_list = []
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if len(self.roles) > 0:
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for r in self.roles:
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# Don't insert tasks from ``import/include_role``, preventing
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# duplicate execution at the wrong time
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if r.from_include:
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continue
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block_list.extend(r.compile(play=self))
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return block_list
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def compile_roles_handlers(self):
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'''
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Handles the role handler compilation step, returning a flat list of Handlers
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This is done for all roles in the Play.
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'''
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block_list = []
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if len(self.roles) > 0:
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for r in self.roles:
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if r.from_include:
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continue
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block_list.extend(r.get_handler_blocks(play=self))
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return block_list
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def compile(self):
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'''
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Compiles and returns the task list for this play, compiled from the
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roles (which are themselves compiled recursively) and/or the list of
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tasks specified in the play.
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'''
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# create a block containing a single flush handlers meta
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# task, so we can be sure to run handlers at certain points
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# of the playbook execution
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flush_block = Block.load(
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data={'meta': 'flush_handlers'},
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play=self,
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variable_manager=self._variable_manager,
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loader=self._loader
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)
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block_list = []
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block_list.extend(self.pre_tasks)
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block_list.append(flush_block)
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block_list.extend(self._compile_roles())
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block_list.extend(self.tasks)
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block_list.append(flush_block)
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block_list.extend(self.post_tasks)
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block_list.append(flush_block)
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return block_list
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def get_vars(self):
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return self.vars.copy()
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def get_vars_files(self):
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if self.vars_files is None:
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return []
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elif not isinstance(self.vars_files, list):
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return [self.vars_files]
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return self.vars_files
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def get_handlers(self):
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return self.handlers[:]
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def get_roles(self):
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return self.roles[:]
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def get_tasks(self):
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tasklist = []
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for task in self.pre_tasks + self.tasks + self.post_tasks:
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if isinstance(task, Block):
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tasklist.append(task.block + task.rescue + task.always)
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else:
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tasklist.append(task)
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return tasklist
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def serialize(self):
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data = super(Play, self).serialize()
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roles = []
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for role in self.get_roles():
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roles.append(role.serialize())
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data['roles'] = roles
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data['included_path'] = self._included_path
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return data
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def deserialize(self, data):
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super(Play, self).deserialize(data)
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self._included_path = data.get('included_path', None)
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if 'roles' in data:
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role_data = data.get('roles', [])
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roles = []
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for role in role_data:
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r = Role()
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r.deserialize(role)
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roles.append(r)
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setattr(self, 'roles', roles)
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del data['roles']
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def copy(self):
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new_me = super(Play, self).copy()
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new_me.ROLE_CACHE = self.ROLE_CACHE.copy()
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new_me._included_conditional = self._included_conditional
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new_me._included_path = self._included_path
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return new_me
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