community.general/lib/ansible/playbook/play.py
James Cammarata 37e38924de Allow field attributes to have priorities
So that roles are loaded ahead of all other play fields, meaning any
plugins contained within the roles are loaded first before tasks.

Fixes #11858
2015-08-05 13:54:00 -04:00

354 lines
12 KiB
Python

# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
#
# This file is part of Ansible
#
# Ansible is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Ansible is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
# Make coding more python3-ish
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
from six import string_types
from ansible.errors import AnsibleError, AnsibleParserError
from ansible.playbook.attribute import Attribute, FieldAttribute
from ansible.playbook.base import Base
from ansible.playbook.become import Become
from ansible.playbook.block import Block
from ansible.playbook.helpers import load_list_of_blocks, load_list_of_roles
from ansible.playbook.role import Role
from ansible.playbook.taggable import Taggable
from ansible.playbook.task import Task
from ansible.utils.vars import combine_vars
__all__ = ['Play']
class Play(Base, Taggable, Become):
"""
A play is a language feature that represents a list of roles and/or
task/handler blocks to execute on a given set of hosts.
Usage:
Play.load(datastructure) -> Play
Play.something(...)
"""
# =================================================================================
# Connection-Related Attributes
# TODO: generalize connection
_accelerate = FieldAttribute(isa='bool', default=False)
_accelerate_ipv6 = FieldAttribute(isa='bool', default=False)
_accelerate_port = FieldAttribute(isa='int', default=5099) # should be alias of port
# Connection
_gather_facts = FieldAttribute(isa='bool', default=None)
_hosts = FieldAttribute(isa='list', default=[], required=True, listof=string_types)
_name = FieldAttribute(isa='string', default='')
# Variable Attributes
_vars = FieldAttribute(isa='dict', default=dict())
_vars_files = FieldAttribute(isa='list', default=[])
_vars_prompt = FieldAttribute(isa='list', default=[])
_vault_password = FieldAttribute(isa='string')
# Role Attributes
_roles = FieldAttribute(isa='list', default=[], priority=100)
# Block (Task) Lists Attributes
_handlers = FieldAttribute(isa='list', default=[])
_pre_tasks = FieldAttribute(isa='list', default=[])
_post_tasks = FieldAttribute(isa='list', default=[])
_tasks = FieldAttribute(isa='list', default=[])
# Flag/Setting Attributes
_any_errors_fatal = FieldAttribute(isa='bool', default=False)
_force_handlers = FieldAttribute(isa='bool')
_max_fail_percentage = FieldAttribute(isa='string', default='0')
_serial = FieldAttribute(isa='int', default=0)
_strategy = FieldAttribute(isa='string', default='linear')
# =================================================================================
def __init__(self):
super(Play, self).__init__()
self.ROLE_CACHE = {}
def __repr__(self):
return self.get_name()
def get_name(self):
''' return the name of the Play '''
return self._attributes.get('name')
@staticmethod
def load(data, variable_manager=None, loader=None):
p = Play()
return p.load_data(data, variable_manager=variable_manager, loader=loader)
def preprocess_data(self, ds):
'''
Adjusts play datastructure to cleanup old/legacy items
'''
assert isinstance(ds, dict)
# The use of 'user' in the Play datastructure was deprecated to
# line up with the same change for Tasks, due to the fact that
# 'user' conflicted with the user module.
if 'user' in ds:
# this should never happen, but error out with a helpful message
# to the user if it does...
if 'remote_user' in ds:
raise AnsibleParserError("both 'user' and 'remote_user' are set for %s. The use of 'user' is deprecated, and should be removed" % self.get_name(), obj=ds)
ds['remote_user'] = ds['user']
del ds['user']
if 'vars_prompt' in ds and not isinstance(ds['vars_prompt'], list):
ds['vars_prompt'] = [ ds['vars_prompt'] ]
return super(Play, self).preprocess_data(ds)
def _load_hosts(self, attr, ds):
'''
Loads the hosts from the given datastructure, which might be a list
or a simple string. We also switch integers in this list back to strings,
as the YAML parser will turn things that look like numbers into numbers.
'''
if isinstance(ds, (string_types, int)):
ds = [ ds ]
if not isinstance(ds, list):
raise AnsibleParserError("'hosts' must be specified as a list or a single pattern", obj=ds)
# YAML parsing of things that look like numbers may have
# resulted in integers showing up in the list, so convert
# them back to strings to prevent problems
for idx,item in enumerate(ds):
if isinstance(item, int):
ds[idx] = "%s" % item
return ds
def _load_vars(self, attr, ds):
'''
Vars in a play can be specified either as a dictionary directly, or
as a list of dictionaries. If the later, this method will turn the
list into a single dictionary.
'''
try:
if isinstance(ds, dict):
return ds
elif isinstance(ds, list):
all_vars = dict()
for item in ds:
if not isinstance(item, dict):
raise ValueError
all_vars = combine_vars(all_vars, item)
return all_vars
elif ds is None:
return {}
else:
raise ValueError
except ValueError:
raise AnsibleParserError("Vars in a playbook must be specified as a dictionary, or a list of dictionaries", obj=ds)
def _load_tasks(self, attr, ds):
'''
Loads a list of blocks from a list which may be mixed tasks/blocks.
Bare tasks outside of a block are given an implicit block.
'''
return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
def _load_pre_tasks(self, attr, ds):
'''
Loads a list of blocks from a list which may be mixed tasks/blocks.
Bare tasks outside of a block are given an implicit block.
'''
return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
def _load_post_tasks(self, attr, ds):
'''
Loads a list of blocks from a list which may be mixed tasks/blocks.
Bare tasks outside of a block are given an implicit block.
'''
return load_list_of_blocks(ds=ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
def _load_handlers(self, attr, ds):
'''
Loads a list of blocks from a list which may be mixed handlers/blocks.
Bare handlers outside of a block are given an implicit block.
'''
return load_list_of_blocks(ds=ds, play=self, use_handlers=True, variable_manager=self._variable_manager, loader=self._loader)
def _load_roles(self, attr, ds):
'''
Loads and returns a list of RoleInclude objects from the datastructure
list of role definitions and creates the Role from those objects
'''
if ds is None:
ds = []
role_includes = load_list_of_roles(ds, play=self, variable_manager=self._variable_manager, loader=self._loader)
roles = []
for ri in role_includes:
roles.append(Role.load(ri, play=self))
return roles
def _post_validate_vars(self, attr, value, templar):
'''
Override post validation of vars on the play, as we don't want to
template these too early.
'''
return value
def _post_validate_vars_files(self, attr, value, templar):
'''
Override post validation of vars_files on the play, as we don't want to
template these too early.
'''
return value
# disable validation on various fields which will be validated later in other objects
def _post_validate_become(self, attr, value, templar):
return value
def _post_validate_become_user(self, attr, value, templar):
return value
def _post_validate_become_method(self, attr, value, templar):
return value
# FIXME: post_validation needs to ensure that become/su/sudo have only 1 set
def _compile_roles(self):
'''
Handles the role compilation step, returning a flat list of tasks
with the lowest level dependencies first. For example, if a role R
has a dependency D1, which also has a dependency D2, the tasks from
D2 are merged first, followed by D1, and lastly by the tasks from
the parent role R last. This is done for all roles in the Play.
'''
block_list = []
if len(self.roles) > 0:
for r in self.roles:
block_list.extend(r.compile(play=self))
return block_list
def compile_roles_handlers(self):
'''
Handles the role handler compilation step, returning a flat list of Handlers
This is done for all roles in the Play.
'''
block_list = []
if len(self.roles) > 0:
for r in self.roles:
block_list.extend(r.get_handler_blocks())
return block_list
def compile(self):
'''
Compiles and returns the task list for this play, compiled from the
roles (which are themselves compiled recursively) and/or the list of
tasks specified in the play.
'''
# create a block containing a single flush handlers meta
# task, so we can be sure to run handlers at certain points
# of the playbook execution
flush_block = Block.load(
data={'meta': 'flush_handlers'},
play=self,
variable_manager=self._variable_manager,
loader=self._loader
)
block_list = []
block_list.extend(self.pre_tasks)
block_list.append(flush_block)
block_list.extend(self._compile_roles())
block_list.extend(self.tasks)
block_list.append(flush_block)
block_list.extend(self.post_tasks)
block_list.append(flush_block)
return block_list
def get_vars(self):
return self.vars.copy()
def get_vars_files(self):
return self.vars_files
def get_handlers(self):
return self.handlers[:]
def get_roles(self):
return self.roles[:]
def get_tasks(self):
tasklist = []
for task in self.pre_tasks + self.tasks + self.post_tasks:
if isinstance(task, Block):
tasklist.append(task.block + task.rescue + task.always)
else:
tasklist.append(task)
return tasklist
def serialize(self):
data = super(Play, self).serialize()
roles = []
for role in self.get_roles():
roles.append(role.serialize())
data['roles'] = roles
return data
def deserialize(self, data):
super(Play, self).deserialize(data)
if 'roles' in data:
role_data = data.get('roles', [])
roles = []
for role in role_data:
r = Role()
r.deserialize(role)
roles.append(r)
setattr(self, 'roles', roles)
del data['roles']
def copy(self):
new_me = super(Play, self).copy()
new_me.ROLE_CACHE = self.ROLE_CACHE.copy()
return new_me