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* Don't filter hosts remaining based on their failed state. Instead rely on the PlayIterator to return None/ITERATING_COMPLETE when the host is failed. * In the free strategy, make sure we wait outside the host loop for all pending results to be processed. * Use the internal _set_failed_state() instead of manually setting things when a failed child state is hit Fixes #15623 |
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action | ||
cache | ||
callback | ||
connection | ||
filter | ||
inventory | ||
lookup | ||
shell | ||
strategy | ||
test | ||
vars | ||
__init__.py |