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The lock file is (a temporary file) opened in the parent process, whose open fd is inherited by the workers after fork, and passed down through the PlayContext. Connection grows lock/unlock methods which can be used by individual connection plugins.
256 lines
9.5 KiB
Python
256 lines
9.5 KiB
Python
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import multiprocessing
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import os
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import socket
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import sys
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import tempfile
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from ansible import constants as C
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from ansible.errors import AnsibleError
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from ansible.executor.play_iterator import PlayIterator
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from ansible.executor.process.worker import WorkerProcess
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from ansible.executor.process.result import ResultProcess
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from ansible.executor.stats import AggregateStats
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from ansible.playbook.play_context import PlayContext
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from ansible.plugins import callback_loader, strategy_loader, module_loader
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from ansible.template import Templar
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__all__ = ['TaskQueueManager']
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class TaskQueueManager:
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'''
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This class handles the multiprocessing requirements of Ansible by
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creating a pool of worker forks, a result handler fork, and a
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manager object with shared datastructures/queues for coordinating
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work between all processes.
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The queue manager is responsible for loading the play strategy plugin,
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which dispatches the Play's tasks to hosts.
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'''
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def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None):
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self._inventory = inventory
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self._variable_manager = variable_manager
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self._loader = loader
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self._display = display
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self._options = options
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self._stats = AggregateStats()
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self.passwords = passwords
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self._stdout_callback = stdout_callback
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self._callbacks_loaded = False
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self._callback_plugins = []
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# make sure the module path (if specified) is parsed and
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# added to the module_loader object
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if options.module_path is not None:
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for path in options.module_path.split(os.pathsep):
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module_loader.add_directory(path)
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# a special flag to help us exit cleanly
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self._terminated = False
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# this dictionary is used to keep track of notified handlers
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self._notified_handlers = dict()
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# dictionaries to keep track of failed/unreachable hosts
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self._failed_hosts = dict()
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self._unreachable_hosts = dict()
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# A temporary file (opened pre-fork) used by connection plugins for
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# inter-process locking.
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self._options.connection_lockfile = tempfile.TemporaryFile()
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self._final_q = multiprocessing.Queue()
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# create the pool of worker threads, based on the number of forks specified
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try:
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fileno = sys.stdin.fileno()
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except ValueError:
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fileno = None
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self._workers = []
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for i in range(self._options.forks):
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main_q = multiprocessing.Queue()
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rslt_q = multiprocessing.Queue()
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prc = WorkerProcess(self, main_q, rslt_q, loader)
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prc.start()
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self._workers.append((prc, main_q, rslt_q))
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self._result_prc = ResultProcess(self._final_q, self._workers)
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self._result_prc.start()
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def _initialize_notified_handlers(self, handlers):
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'''
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Clears and initializes the shared notified handlers dict with entries
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for each handler in the play, which is an empty array that will contain
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inventory hostnames for those hosts triggering the handler.
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'''
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# Zero the dictionary first by removing any entries there.
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# Proxied dicts don't support iteritems, so we have to use keys()
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for key in self._notified_handlers.keys():
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del self._notified_handlers[key]
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# FIXME: there is a block compile helper for this...
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handler_list = []
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for handler_block in handlers:
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for handler in handler_block.block:
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handler_list.append(handler)
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# then initialize it with the handler names from the handler list
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for handler in handler_list:
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self._notified_handlers[handler.get_name()] = []
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def load_callbacks(self):
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'''
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Loads all available callbacks, with the exception of those which
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utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
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only one such callback plugin will be loaded.
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'''
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if self._callbacks_loaded:
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return
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stdout_callback_loaded = False
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if self._stdout_callback is None:
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self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK
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if self._stdout_callback not in callback_loader:
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raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback)
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for callback_plugin in callback_loader.all(class_only=True):
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if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
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# we only allow one callback of type 'stdout' to be loaded, so check
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# the name of the current plugin and type to see if we need to skip
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# loading this callback plugin
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callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
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(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
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if callback_type == 'stdout':
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if callback_name != self._stdout_callback or stdout_callback_loaded:
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continue
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stdout_callback_loaded = True
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elif C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST:
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continue
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self._callback_plugins.append(callback_plugin(self._display))
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else:
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self._callback_plugins.append(callback_plugin())
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self._callbacks_loaded = True
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def run(self, play):
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'''
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Iterates over the roles/tasks in a play, using the given (or default)
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strategy for queueing tasks. The default is the linear strategy, which
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operates like classic Ansible by keeping all hosts in lock-step with
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a given task (meaning no hosts move on to the next task until all hosts
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are done with the current task).
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'''
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if not self._callbacks_loaded:
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self.load_callbacks()
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all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
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templar = Templar(loader=self._loader, variables=all_vars)
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new_play = play.copy()
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new_play.post_validate(templar)
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play_context = PlayContext(new_play, self._options, self.passwords)
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for callback_plugin in self._callback_plugins:
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if hasattr(callback_plugin, 'set_play_context'):
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callback_plugin.set_play_context(play_context)
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self.send_callback('v2_playbook_on_play_start', new_play)
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# initialize the shared dictionary containing the notified handlers
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self._initialize_notified_handlers(new_play.handlers)
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# load the specified strategy (or the default linear one)
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strategy = strategy_loader.get(new_play.strategy, self)
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if strategy is None:
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raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
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# build the iterator
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iterator = PlayIterator(inventory=self._inventory, play=new_play, play_context=play_context, all_vars=all_vars)
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# and run the play using the strategy
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return strategy.run(iterator, play_context)
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def cleanup(self):
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self._display.debug("RUNNING CLEANUP")
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self.terminate()
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self._final_q.close()
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self._result_prc.terminate()
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for (worker_prc, main_q, rslt_q) in self._workers:
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rslt_q.close()
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main_q.close()
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worker_prc.terminate()
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def clear_failed_hosts(self):
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self._failed_hosts = dict()
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self._unreachable_hosts = dict()
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def get_inventory(self):
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return self._inventory
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def get_variable_manager(self):
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return self._variable_manager
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def get_loader(self):
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return self._loader
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def get_notified_handlers(self):
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return self._notified_handlers
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def get_workers(self):
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return self._workers[:]
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def terminate(self):
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self._terminated = True
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def send_callback(self, method_name, *args, **kwargs):
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for callback_plugin in self._callback_plugins:
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# a plugin that set self.disabled to True will not be called
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# see osx_say.py example for such a plugin
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if getattr(callback_plugin, 'disabled', False):
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continue
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methods = [
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getattr(callback_plugin, method_name, None),
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getattr(callback_plugin, 'v2_on_any', None)
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]
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for method in methods:
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if method is not None:
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try:
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method(*args, **kwargs)
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except Exception as e:
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self._display.warning('Error when using %s: %s' % (method, str(e)))
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