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We couldn't copy to_unicode, to_bytes, to_str into module_utils because of licensing. So once created it we had two sets of functions that did the same things but had different implementations. To remedy that, this change removes the ansible.utils.unicode versions of those functions.
475 lines
19 KiB
Python
475 lines
19 KiB
Python
# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import multiprocessing
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import os
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import tempfile
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import threading
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import time
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from collections import deque
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from ansible import constants as C
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from ansible.compat.six import string_types
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from ansible.errors import AnsibleError
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from ansible.executor import action_write_locks
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from ansible.executor.play_iterator import PlayIterator
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from ansible.executor.process.worker import WorkerProcess
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from ansible.executor.stats import AggregateStats
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from ansible.module_utils._text import to_text
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from ansible.playbook.block import Block
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from ansible.playbook.play_context import PlayContext
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from ansible.plugins import action_loader, callback_loader, connection_loader, filter_loader, lookup_loader, module_loader, strategy_loader, test_loader
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from ansible.plugins.callback import CallbackBase
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from ansible.template import Templar
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from ansible.utils.helpers import pct_to_int
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from ansible.vars.hostvars import HostVars
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try:
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from __main__ import display
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except ImportError:
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from ansible.utils.display import Display
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display = Display()
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__all__ = ['TaskQueueManager']
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# TODO: this should probably be in the plugins/__init__.py, with
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# a smarter mechanism to set all of the attributes based on
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# the loaders created there
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class SharedPluginLoaderObj:
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'''
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A simple object to make pass the various plugin loaders to
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the forked processes over the queue easier
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'''
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def __init__(self):
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self.action_loader = action_loader
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self.connection_loader = connection_loader
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self.filter_loader = filter_loader
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self.test_loader = test_loader
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self.lookup_loader = lookup_loader
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self.module_loader = module_loader
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class TaskQueueManager:
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'''
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This class handles the multiprocessing requirements of Ansible by
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creating a pool of worker forks, a result handler fork, and a
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manager object with shared datastructures/queues for coordinating
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work between all processes.
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The queue manager is responsible for loading the play strategy plugin,
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which dispatches the Play's tasks to hosts.
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'''
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RUN_OK = 0
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RUN_ERROR = 1
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RUN_FAILED_HOSTS = 2
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RUN_UNREACHABLE_HOSTS = 4
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RUN_FAILED_BREAK_PLAY = 8
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RUN_UNKNOWN_ERROR = 255
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def __init__(self, inventory, variable_manager, loader, options, passwords, stdout_callback=None, run_additional_callbacks=True, run_tree=False):
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self._inventory = inventory
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self._variable_manager = variable_manager
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self._loader = loader
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self._options = options
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self._stats = AggregateStats()
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self.passwords = passwords
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self._stdout_callback = stdout_callback
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self._run_additional_callbacks = run_additional_callbacks
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self._run_tree = run_tree
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self._iterator = None
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self._callbacks_loaded = False
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self._callback_plugins = []
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self._start_at_done = False
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# make sure the module path (if specified) is parsed and
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# added to the module_loader object
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if options.module_path is not None:
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for path in options.module_path.split(os.pathsep):
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module_loader.add_directory(path)
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# a special flag to help us exit cleanly
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self._terminated = False
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# this dictionary is used to keep track of notified handlers
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self._notified_handlers = dict()
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self._listening_handlers = dict()
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# dictionaries to keep track of failed/unreachable hosts
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self._failed_hosts = dict()
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self._unreachable_hosts = dict()
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# the "queue" for the background thread to use
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self._queued_tasks = deque()
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self._queued_tasks_lock = threading.Lock()
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# the background queuing thread
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self._queue_thread = None
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self._workers = []
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self._final_q = multiprocessing.Queue()
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# A temporary file (opened pre-fork) used by connection
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# plugins for inter-process locking.
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self._connection_lockfile = tempfile.TemporaryFile()
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def _queue_thread_main(self):
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# create a dummy object with plugin loaders set as an easier
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# way to share them with the forked processes
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shared_loader_obj = SharedPluginLoaderObj()
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display.debug("queuing thread starting")
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while not self._terminated:
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available_workers = []
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for idx, entry in enumerate(self._workers):
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(worker_prc, _) = entry
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if worker_prc is None or not worker_prc.is_alive():
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available_workers.append(idx)
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if len(available_workers) == 0:
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time.sleep(0.01)
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continue
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for worker_idx in available_workers:
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try:
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self._queued_tasks_lock.acquire()
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(host, task, task_vars, play_context) = self._queued_tasks.pop()
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except IndexError:
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break
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finally:
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self._queued_tasks_lock.release()
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if task.action not in action_write_locks.action_write_locks:
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display.debug('Creating lock for %s' % task.action)
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action_write_locks.action_write_locks[task.action] = multiprocessing.Lock()
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try:
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worker_prc = WorkerProcess(
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self._final_q,
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self._iterator._play,
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host,
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task,
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task_vars,
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play_context,
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self._loader,
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self._variable_manager,
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shared_loader_obj,
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)
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self._workers[worker_idx][0] = worker_prc
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worker_prc.start()
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display.debug("worker is %d (out of %d available)" % (worker_idx+1, len(self._workers)))
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except (EOFError, IOError, AssertionError) as e:
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# most likely an abort
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display.debug("got an error while queuing: %s" % e)
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break
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display.debug("queuing thread exiting")
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def queue_task(self, host, task, task_vars, play_context):
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self._queued_tasks_lock.acquire()
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self._queued_tasks.append((host, task, task_vars, play_context))
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self._queued_tasks_lock.release()
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def queue_multiple_tasks(self, items, play_context):
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for item in items:
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(host, task, task_vars) = item
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self._queued_tasks_lock.acquire()
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self._queued_tasks.append((host, task, task_vars, play_context))
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self._queued_tasks_lock.release()
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def _initialize_processes(self, num):
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self._workers = []
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for i in range(num):
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rslt_q = multiprocessing.Queue()
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self._workers.append([None, rslt_q])
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def _initialize_notified_handlers(self, play):
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'''
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Clears and initializes the shared notified handlers dict with entries
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for each handler in the play, which is an empty array that will contain
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inventory hostnames for those hosts triggering the handler.
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'''
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# Zero the dictionary first by removing any entries there.
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# Proxied dicts don't support iteritems, so we have to use keys()
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self._notified_handlers.clear()
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self._listening_handlers.clear()
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def _process_block(b):
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temp_list = []
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for t in b.block:
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if isinstance(t, Block):
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temp_list.extend(_process_block(t))
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else:
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temp_list.append(t)
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return temp_list
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handler_list = []
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for handler_block in play.handlers:
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handler_list.extend(_process_block(handler_block))
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# then initialize it with the given handler list
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for handler in handler_list:
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if handler not in self._notified_handlers:
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self._notified_handlers[handler] = []
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if handler.listen:
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listeners = handler.listen
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if not isinstance(listeners, list):
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listeners = [ listeners ]
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for listener in listeners:
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if listener not in self._listening_handlers:
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self._listening_handlers[listener] = []
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self._listening_handlers[listener].append(handler.get_name())
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def load_callbacks(self):
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'''
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Loads all available callbacks, with the exception of those which
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utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
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only one such callback plugin will be loaded.
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'''
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if self._callbacks_loaded:
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return
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stdout_callback_loaded = False
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if self._stdout_callback is None:
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self._stdout_callback = C.DEFAULT_STDOUT_CALLBACK
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if isinstance(self._stdout_callback, CallbackBase):
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stdout_callback_loaded = True
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elif isinstance(self._stdout_callback, string_types):
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if self._stdout_callback not in callback_loader:
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raise AnsibleError("Invalid callback for stdout specified: %s" % self._stdout_callback)
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else:
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self._stdout_callback = callback_loader.get(self._stdout_callback)
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stdout_callback_loaded = True
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else:
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raise AnsibleError("callback must be an instance of CallbackBase or the name of a callback plugin")
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for callback_plugin in callback_loader.all(class_only=True):
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if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
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# we only allow one callback of type 'stdout' to be loaded, so check
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# the name of the current plugin and type to see if we need to skip
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# loading this callback plugin
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callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
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callback_needs_whitelist = getattr(callback_plugin, 'CALLBACK_NEEDS_WHITELIST', False)
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(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
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if callback_type == 'stdout':
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if callback_name != self._stdout_callback or stdout_callback_loaded:
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continue
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stdout_callback_loaded = True
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elif callback_name == 'tree' and self._run_tree:
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pass
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elif not self._run_additional_callbacks or (callback_needs_whitelist and (
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C.DEFAULT_CALLBACK_WHITELIST is None or callback_name not in C.DEFAULT_CALLBACK_WHITELIST)):
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continue
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self._callback_plugins.append(callback_plugin())
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self._callbacks_loaded = True
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def run(self, play):
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'''
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Iterates over the roles/tasks in a play, using the given (or default)
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strategy for queueing tasks. The default is the linear strategy, which
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operates like classic Ansible by keeping all hosts in lock-step with
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a given task (meaning no hosts move on to the next task until all hosts
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are done with the current task).
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'''
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if not self._callbacks_loaded:
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self.load_callbacks()
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if self._queue_thread is None:
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self._queue_thread = threading.Thread(target=self._queue_thread_main)
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self._queue_thread.start()
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all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
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templar = Templar(loader=self._loader, variables=all_vars)
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new_play = play.copy()
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new_play.post_validate(templar)
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new_play.handlers = new_play.compile_roles_handlers() + new_play.handlers
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self.hostvars = HostVars(
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inventory=self._inventory,
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variable_manager=self._variable_manager,
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loader=self._loader,
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)
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# Fork # of forks, # of hosts or serial, whichever is lowest
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num_hosts = len(self._inventory.get_hosts(new_play.hosts))
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max_serial = 0
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if new_play.serial:
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# the play has not been post_validated here, so we may need
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# to convert the scalar value to a list at this point
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serial_items = new_play.serial
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if not isinstance(serial_items, list):
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serial_items = [serial_items]
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max_serial = max([pct_to_int(x, num_hosts) for x in serial_items])
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contenders = [self._options.forks, max_serial, num_hosts]
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contenders = [v for v in contenders if v is not None and v > 0]
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self._initialize_processes(min(contenders))
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play_context = PlayContext(new_play, self._options, self.passwords, self._connection_lockfile.fileno())
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for callback_plugin in self._callback_plugins:
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if hasattr(callback_plugin, 'set_play_context'):
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callback_plugin.set_play_context(play_context)
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self.send_callback('v2_playbook_on_play_start', new_play)
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# initialize the shared dictionary containing the notified handlers
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self._initialize_notified_handlers(new_play)
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# load the specified strategy (or the default linear one)
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strategy = strategy_loader.get(new_play.strategy, self)
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if strategy is None:
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raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
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# build the iterator
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self._iterator = PlayIterator(
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inventory=self._inventory,
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play=new_play,
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play_context=play_context,
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variable_manager=self._variable_manager,
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all_vars=all_vars,
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start_at_done = self._start_at_done,
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)
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# Because the TQM may survive multiple play runs, we start by marking
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# any hosts as failed in the iterator here which may have been marked
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# as failed in previous runs. Then we clear the internal list of failed
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# hosts so we know what failed this round.
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for host_name in self._failed_hosts.keys():
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host = self._inventory.get_host(host_name)
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self._iterator.mark_host_failed(host)
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self.clear_failed_hosts()
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# during initialization, the PlayContext will clear the start_at_task
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# field to signal that a matching task was found, so check that here
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# and remember it so we don't try to skip tasks on future plays
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if getattr(self._options, 'start_at_task', None) is not None and play_context.start_at_task is None:
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self._start_at_done = True
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# and run the play using the strategy and cleanup on way out
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play_return = strategy.run(self._iterator, play_context)
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# now re-save the hosts that failed from the iterator to our internal list
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for host_name in self._iterator.get_failed_hosts():
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self._failed_hosts[host_name] = True
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self._cleanup_processes()
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return play_return
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def cleanup(self):
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display.debug("RUNNING CLEANUP")
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self.terminate()
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self._final_q.close()
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self._cleanup_processes()
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def _cleanup_processes(self):
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for (worker_prc, rslt_q) in self._workers:
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rslt_q.close()
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if worker_prc and worker_prc.is_alive():
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try:
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worker_prc.terminate()
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except AttributeError:
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pass
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def clear_failed_hosts(self):
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self._failed_hosts = dict()
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def get_inventory(self):
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return self._inventory
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def get_variable_manager(self):
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return self._variable_manager
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def get_loader(self):
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return self._loader
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def get_workers(self):
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return self._workers[:]
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def terminate(self):
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self._terminated = True
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def has_dead_workers(self):
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# [<WorkerProcess(WorkerProcess-2, stopped[SIGKILL])>,
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# <WorkerProcess(WorkerProcess-2, stopped[SIGTERM])>
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defunct = False
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for idx,x in enumerate(self._workers):
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if hasattr(x[0], 'exitcode'):
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if x[0].exitcode in [-9, -15]:
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defunct = True
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return defunct
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def send_callback(self, method_name, *args, **kwargs):
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for callback_plugin in [self._stdout_callback] + self._callback_plugins:
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# a plugin that set self.disabled to True will not be called
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# see osx_say.py example for such a plugin
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if getattr(callback_plugin, 'disabled', False):
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continue
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# try to find v2 method, fallback to v1 method, ignore callback if no method found
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methods = []
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for possible in [method_name, 'v2_on_any']:
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gotit = getattr(callback_plugin, possible, None)
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if gotit is None:
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gotit = getattr(callback_plugin, possible.replace('v2_',''), None)
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if gotit is not None:
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methods.append(gotit)
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for method in methods:
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try:
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# temporary hack, required due to a change in the callback API, so
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# we don't break backwards compatibility with callbacks which were
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# designed to use the original API
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# FIXME: target for removal and revert to the original code here after a year (2017-01-14)
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if method_name == 'v2_playbook_on_start':
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import inspect
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(f_args, f_varargs, f_keywords, f_defaults) = inspect.getargspec(method)
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if 'playbook' in f_args:
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method(*args, **kwargs)
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else:
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method()
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else:
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method(*args, **kwargs)
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except Exception as e:
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# TODO: add config toggle to make this fatal or not?
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display.warning(u"Failure using method (%s) in callback plugin (%s): %s" % (to_text(method_name), to_text(callback_plugin), to_text(e)))
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from traceback import format_tb
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from sys import exc_info
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display.debug('Callback Exception: \n' + ' '.join(format_tb(exc_info()[2])))
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