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* Unit tests exposed a problem where nested blocks did not correctly hit rescue/always portions of parent blocks * Cleaned up logic in PlayIterator * Unfortunately fixing the above exposed a potential problem in the block integration tests, where a failure in an "always" section may always lead to a failed state and the termination of execution beyond that point, so certain parts of the block integration test were disabled. |
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| .. | ||
| block_test.out | ||
| fail.yml | ||
| main.yml | ||
| nested_fail.yml | ||
| nested_nested_fail.yml | ||