community.general/lib/ansible/plugins/connection/local.py
Matt Martz 445ff39f94
Become plugins (#50991)
* [WIP] become plugins

Move from hardcoded method to plugins for ease of use, expansion and overrides
  - load into connection as it is going to be the main consumer
  - play_context will also use to keep backwards compat API
  - ensure shell is used to construct commands when needed
  - migrate settings remove from base config in favor of plugin specific configs
  - cleanup ansible-doc
  - add become plugin docs
  - remove deprecated sudo/su code and keywords
  - adjust become options for cli
  - set plugin options from context
  - ensure config defs are avaialbe before instance
  - refactored getting the shell plugin, fixed tests
     - changed into regex as they were string matching, which does not work with random string generation
     - explicitly set flags for play context tests
 - moved plugin loading up front
 - now loads for basedir also
 - allow pyc/o for non m modules
 - fixes to tests and some plugins
 - migrate to play objects fro play_context
 - simiplify gathering
 -  added utf8 headers
 - moved option setting
 - add fail msg to dzdo
 - use tuple for multiple options on fail/missing
 - fix relative plugin paths
 - shift from play context to play
 - all tasks already inherit this from play directly
 - remove obsolete 'set play'
 - correct environment handling
 - add wrap_exe option to pfexec
 - fix runas to noop
 - fixed setting play context
 - added password configs
 - removed required false
 - remove from doc building till they are ready

future development:
  - deal with 'enable' and 'runas' which are not 'command wrappers' but 'state flags' and currently hardcoded in diff subsystems

* cleanup

  remove callers to removed func
  removed --sudo cli doc refs
  remove runas become_exe
  ensure keyerorr on plugin
  also fix backwards compat, missing method is attributeerror, not ansible error
  get remote_user consistently
  ignore missing system_tmpdirs on plugin load
  correct config precedence
  add deprecation
  fix networking imports
  backwards compat for plugins using BECOME_METHODS

* Port become_plugins to context.CLIARGS

This is a work in progress:
* Stop passing options around everywhere as we can use context.CLIARGS
  instead

* Refactor make_become_commands as asked for by alikins

* Typo in comment fix

* Stop loading values from the cli in more than one place

Both play and play_context were saving default values from the cli
arguments directly.  This changes things so that the default values are
loaded into the play and then play_context takes them from there.

* Rename BECOME_PLUGIN_PATH to DEFAULT_BECOME_PLUGIN_PATH

As alikins said, all other plugin paths are named
DEFAULT_plugintype_PLUGIN_PATH.  If we're going to rename these, that
should be done all at one time rather than piecemeal.

* One to throw away

This is a set of hacks to get setting FieldAttribute defaults to command
line args to work.  It's not fully done yet.

After talking it over with sivel and jimi-c this should be done by
fixing FieldAttributeBase and _get_parent_attribute() calls to do the
right thing when there is a non-None default.

What we want to be able to do ideally is something like this:

class Base(FieldAttributeBase):
    _check_mode = FieldAttribute([..] default=lambda: context.CLIARGS['check'])

class Play(Base):
    # lambda so that we have a chance to parse the command line args
    # before we get here.  In the future we might be able to restructure
    # this so that the cli parsing code runs before these classes are
    # defined.

class Task(Base):
    pass

And still have a playbook like this function:

---
- hosts:
  tasks:
  - command: whoami
    check_mode: True

(The check_mode test that is added as a separate commit in this PR will
let you test variations on this case).

There's a few separate reasons that the code doesn't let us do this or
a non-ugly workaround for this as written right now.  The fix that
jimi-c, sivel, and I talked about may let us do this or it may still
require a workaround (but less ugly) (having one class that has the
FieldAttributes with default values and one class that inherits from
that but just overrides the FieldAttributes which now have defaults)

* Revert "One to throw away"

This reverts commit 23aa883cbed11429ef1be2a2d0ed18f83a3b8064.

* Set FieldAttr defaults directly from CLIARGS

* Remove dead code

* Move timeout directly to PlayContext, it's never needed on Play

* just for backwards compat, add a static version of BECOME_METHODS to constants

* Make the become attr on the connection public, since it's used outside of the connection

* Logic fix

* Nuke connection testing if it supports specific become methods

* Remove unused vars

* Address rebase issues

* Fix path encoding issue

* Remove unused import

* Various cleanups

* Restore network_cli check in _low_level_execute_command

* type improvements for cliargs_deferred_get and swap shallowcopy to default to False

* minor cleanups

* Allow the su plugin to work, since it doesn't define a prompt the same way

* Fix up ksu become plugin

* Only set prompt if build_become_command was called

* Add helper to assist connection plugins in knowing they need to wait for a prompt

* Fix tests and code expectations

* Doc updates

* Various additional minor cleanups

* Make doas functional

* Don't change connection signature, load become plugin from TaskExecutor

* Remove unused imports

* Add comment about setting the become plugin on the playcontext

* Fix up tests for recent changes

* Support 'Password:' natively for the doas plugin

* Make default prompts raw

* wording cleanups. ci_complete

* Remove unrelated changes

* Address spelling mistake

* Restore removed test, and udpate to use new functionality

* Add changelog fragment

* Don't hard fail in set_attributes_from_cli on missing CLI keys

* Remove unrelated change to loader

* Remove internal deprecated FieldAttributes now

* Emit deprecation warnings now
2019-02-11 11:27:44 -06:00

151 lines
6.3 KiB
Python

# (c) 2012, Michael DeHaan <michael.dehaan@gmail.com>
# (c) 2015, 2017 Toshio Kuratomi <tkuratomi@ansible.com>
# GNU General Public License v3.0+ (see COPYING or https://www.gnu.org/licenses/gpl-3.0.txt)
from __future__ import (absolute_import, division, print_function)
__metaclass__ = type
DOCUMENTATION = '''
connection: local
short_description: execute on controller
description:
- This connection plugin allows ansible to execute tasks on the Ansible 'controller' instead of on a remote host.
author: ansible (@core)
version_added: historical
notes:
- The remote user is ignored, the user with which the ansible CLI was executed is used instead.
'''
import os
import shutil
import subprocess
import fcntl
import getpass
import ansible.constants as C
from ansible.compat import selectors
from ansible.errors import AnsibleError, AnsibleFileNotFound
from ansible.module_utils.six import text_type, binary_type
from ansible.module_utils._text import to_bytes, to_native, to_text
from ansible.plugins.connection import ConnectionBase
from ansible.utils.display import Display
display = Display()
class Connection(ConnectionBase):
''' Local based connections '''
transport = 'local'
has_pipelining = True
def _connect(self):
''' connect to the local host; nothing to do here '''
# Because we haven't made any remote connection we're running as
# the local user, rather than as whatever is configured in
# remote_user.
self._play_context.remote_user = getpass.getuser()
if not self._connected:
display.vvv(u"ESTABLISH LOCAL CONNECTION FOR USER: {0}".format(self._play_context.remote_user), host=self._play_context.remote_addr)
self._connected = True
return self
def exec_command(self, cmd, in_data=None, sudoable=True):
''' run a command on the local host '''
super(Connection, self).exec_command(cmd, in_data=in_data, sudoable=sudoable)
display.debug("in local.exec_command()")
executable = C.DEFAULT_EXECUTABLE.split()[0] if C.DEFAULT_EXECUTABLE else None
if not os.path.exists(to_bytes(executable, errors='surrogate_or_strict')):
raise AnsibleError("failed to find the executable specified %s."
" Please verify if the executable exists and re-try." % executable)
display.vvv(u"EXEC {0}".format(to_text(cmd)), host=self._play_context.remote_addr)
display.debug("opening command with Popen()")
if isinstance(cmd, (text_type, binary_type)):
cmd = to_bytes(cmd)
else:
cmd = map(to_bytes, cmd)
p = subprocess.Popen(
cmd,
shell=isinstance(cmd, (text_type, binary_type)),
executable=executable, # cwd=...
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.PIPE,
)
display.debug("done running command with Popen()")
if self.become and self.become.expect_prompt() and sudoable:
fcntl.fcntl(p.stdout, fcntl.F_SETFL, fcntl.fcntl(p.stdout, fcntl.F_GETFL) | os.O_NONBLOCK)
fcntl.fcntl(p.stderr, fcntl.F_SETFL, fcntl.fcntl(p.stderr, fcntl.F_GETFL) | os.O_NONBLOCK)
selector = selectors.DefaultSelector()
selector.register(p.stdout, selectors.EVENT_READ)
selector.register(p.stderr, selectors.EVENT_READ)
become_output = b''
try:
while not self.check_become_success(become_output) and not self.check_password_prompt(become_output):
events = selector.select(self._play_context.timeout)
if not events:
stdout, stderr = p.communicate()
raise AnsibleError('timeout waiting for privilege escalation password prompt:\n' + to_native(become_output))
for key, event in events:
if key.fileobj == p.stdout:
chunk = p.stdout.read()
elif key.fileobj == p.stderr:
chunk = p.stderr.read()
if not chunk:
stdout, stderr = p.communicate()
raise AnsibleError('privilege output closed while waiting for password prompt:\n' + to_native(become_output))
become_output += chunk
finally:
selector.close()
if not self.check_become_success(become_output):
p.stdin.write(to_bytes(self._play_context.become_pass, errors='surrogate_or_strict') + b'\n')
fcntl.fcntl(p.stdout, fcntl.F_SETFL, fcntl.fcntl(p.stdout, fcntl.F_GETFL) & ~os.O_NONBLOCK)
fcntl.fcntl(p.stderr, fcntl.F_SETFL, fcntl.fcntl(p.stderr, fcntl.F_GETFL) & ~os.O_NONBLOCK)
display.debug("getting output with communicate()")
stdout, stderr = p.communicate(in_data)
display.debug("done communicating")
display.debug("done with local.exec_command()")
return (p.returncode, stdout, stderr)
def put_file(self, in_path, out_path):
''' transfer a file from local to local '''
super(Connection, self).put_file(in_path, out_path)
display.vvv(u"PUT {0} TO {1}".format(in_path, out_path), host=self._play_context.remote_addr)
if not os.path.exists(to_bytes(in_path, errors='surrogate_or_strict')):
raise AnsibleFileNotFound("file or module does not exist: {0}".format(to_native(in_path)))
try:
shutil.copyfile(to_bytes(in_path, errors='surrogate_or_strict'), to_bytes(out_path, errors='surrogate_or_strict'))
except shutil.Error:
raise AnsibleError("failed to copy: {0} and {1} are the same".format(to_native(in_path), to_native(out_path)))
except IOError as e:
raise AnsibleError("failed to transfer file to {0}: {1}".format(to_native(out_path), to_native(e)))
def fetch_file(self, in_path, out_path):
''' fetch a file from local to local -- for compatibility '''
super(Connection, self).fetch_file(in_path, out_path)
display.vvv(u"FETCH {0} TO {1}".format(in_path, out_path), host=self._play_context.remote_addr)
self.put_file(in_path, out_path)
def close(self):
''' terminate the connection; nothing to do here '''
self._connected = False