* Ziploader proof of concept (jimi-c)
* Cleanups to proof of concept ziploader branch:
* python3 compatible base64 encoding
* zipfile compression (still need to enable toggling this off for
systems without zlib support in python)
* Allow non-wildcard imports (still need to make this recusrsive so that
we can have module_utils code that imports other module_utils code.)
* Better tracebacks: module filename is kept and module_utils directory
is kept so that tracebacks show the real filenames that the errors
appear in.
* Make sure we import modules that are used into the module_utils files that they are used in.
* Set ansible version in a more pythonic way for ziploader than we were doing in module replacer
* Make it possible to set the module compression as an inventory var
This may be necessary on systems where python has been compiled without
zlib compression.
* Refactoring of module_common code:
* module replacer only replaces values that make sense for that type of
file (example: don't attempt to replace python imports if we're in
a powershell module).
* Implement configurable shebang support for ziploader wrapper
* Implement client-side constants (for SELINUX_SPECIAL_FS and SYSLOG)
via environment variable.
* Remove strip_comments param as we're never going to use it (ruins line
numbering)
* Don't repeat ourselves about detecting REPLACER
* Add an easy way to debug
* Port test-module to the ziploader-aware modify_module()
* strip comments and blank lines from the wrapper so we send less over the wire.
* Comments cleanup
* Remember to output write the module line itself in powershell modules
* for line in lines strips the newlines so we have to add them back in
* Can be configured in the ansible.cfg for tasks/handlers individually
* If an included filename contains no vars or loops, it will be expanded
in-place as if it were marked as static
* Unit tests exposed a problem where nested blocks did not correctly
hit rescue/always portions of parent blocks
* Cleaned up logic in PlayIterator
* Unfortunately fixing the above exposed a potential problem in the
block integration tests, where a failure in an "always" section may
always lead to a failed state and the termination of execution
beyond that point, so certain parts of the block integration test
were disabled.
main_q is not used anywhere in the codebase.
It is created in TaskQueueManager._initialize_processes, bundled with rslt_q
into TaskQueueManger._workers, later unwrapped in StrategyBase but not used.
This queue is closed in TaskQueueManger._cleanup_processes.
Historically, it is passed as a init parameter into WorkerProcess,
introduced in 62d7956, but this behavior is changed in 120b9a7.
Signed-off-by: 夏恺(Xia Kai) <xiaket@gmail.com>
- now workers passes queue to task_executor so it can send back events per item and on retry attempt
- updated result class to pass along events to strategy
- base strategy updated to forward new events to callback
- callbacks now remove 'items' on final result but process them directly when invoked per item
- new callback method to deal with retry attempt messages (also now obeys nolog)
- updated tests to match new signature of task_executor
fixes#14558fixes#14072
* Fixes bug where the task was not marked as failed if the number of
retries were exceeded (#14461)
* Reorganizing logic to be a bit cleaner, and so retrie messages are
shown before sleeping (which makes way more sense)
Fixes#14461Fixes#14580
* Make sure dep chains are checked recursively for nested blocks
* Fixing iterator is_failed() check to make sure we're not in a
rescue block before returning True
* Use is_failed() to test whether a host should be added to the TQM
failed_hosts list
* Use is_failed() when compiling the list of hosts left to iterate
over in both the linear and free strategies
Fixes#14222
- moved to base cli class to handle centrally and duplicate less code
- now avoids duplication and reiteration of signal handler by reassigning it
- left note on how to do non-graceful in case we add in future
as I won't remember everything i did here and don't want to 'relearn' it.
- adhoc now terminates gracefully
- avoid race condition on terminations by ignoring errors if
worker might have been reaped between checking if active and termination call
- ansible-playbook now properly exits on sigint/term
- adhoc and playbook now give exceptions that we should not normally capture
and rely on top level finally to reap children
- handle systemexit breaks in workers
- added debug to see at which frame we exit
partial fix for #14346
* Fixed a bug in PlayIterator when ITERATING_ALWAYS, where the block
was advanced but the incorrect data structure elements were cleared
* Cleaned up the logic of is_failed() in PlayIterator
* Fixed a bug in the free strategy which had not been updated to use
the base strategy _execute_meta() method
* Stopped strategies from using is_failed() to determine if tasks should
still be fetched for a host
Fixes#14040