The lock file is (a temporary file) opened in the parent process, whose
open fd is inherited by the workers after fork, and passed down through
the PlayContext. Connection grows lock/unlock methods which can be used
by individual connection plugins.
* Don't reference __class__ when we can use the instance itself
* use isdisjoint() as it can stop once a match is found
* Remove a condtional that was taken care of in the conditonal just above
Also making PlayContext a child class of the Playbook Base class,
which gives it access to all of the FieldAttribute code to ensure
field values are correctly typed after post_validation
Fixes#11381
Moving the make_sudo_cmd() calls back up to the action level so that connection
plugins don't have to know about it at all, and moving some of the become data
(prompt and success_key) into the ConnectionInformation object so they don't
need to be passed around needlessly.
- moved check prompt/password functions to connection, make more senes there
- TODO: consider moving make_become to connection from connection_info
- removed executable param that was never overriden outside of connection info