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Moving ConnectionInformation -> PlayContext
Also making PlayContext a child class of the Playbook Base class, which gives it access to all of the FieldAttribute code to ensure field values are correctly typed after post_validation Fixes #11381
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36 changed files with 477 additions and 459 deletions
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@ -89,12 +89,12 @@ class PlayIterator:
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FAILED_RESCUE = 4
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FAILED_ALWAYS = 8
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def __init__(self, inventory, play, connection_info, all_vars):
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def __init__(self, inventory, play, play_context, all_vars):
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self._play = play
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self._blocks = []
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for block in self._play.compile():
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new_block = block.filter_tagged_tasks(connection_info, all_vars)
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new_block = block.filter_tagged_tasks(play_context, all_vars)
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if new_block.has_tasks():
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self._blocks.append(new_block)
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@ -103,12 +103,12 @@ class PlayIterator:
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self._host_states[host.name] = HostState(blocks=self._blocks)
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# if we're looking to start at a specific task, iterate through
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# the tasks for this host until we find the specified task
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if connection_info.start_at_task is not None:
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if play_context.start_at_task is not None:
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while True:
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(s, task) = self.get_next_task_for_host(host, peek=True)
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if s.run_state == self.ITERATING_COMPLETE:
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break
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if task.get_name() != connection_info.start_at_task:
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if task.get_name() != play_context.start_at_task:
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self.get_next_task_for_host(host)
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else:
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break
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