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Making the switch to v2
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486 changed files with 7948 additions and 9070 deletions
233
lib/ansible/executor/task_queue_manager.py
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233
lib/ansible/executor/task_queue_manager.py
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# (c) 2012-2014, Michael DeHaan <michael.dehaan@gmail.com>
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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# Make coding more python3-ish
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import multiprocessing
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import os
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import socket
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import sys
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from ansible import constants as C
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from ansible.errors import AnsibleError
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from ansible.executor.connection_info import ConnectionInformation
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from ansible.executor.play_iterator import PlayIterator
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from ansible.executor.process.worker import WorkerProcess
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from ansible.executor.process.result import ResultProcess
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from ansible.executor.stats import AggregateStats
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from ansible.plugins import callback_loader, strategy_loader
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from ansible.template import Templar
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from ansible.utils.debug import debug
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__all__ = ['TaskQueueManager']
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class TaskQueueManager:
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'''
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This class handles the multiprocessing requirements of Ansible by
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creating a pool of worker forks, a result handler fork, and a
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manager object with shared datastructures/queues for coordinating
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work between all processes.
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The queue manager is responsible for loading the play strategy plugin,
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which dispatches the Play's tasks to hosts.
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'''
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def __init__(self, inventory, variable_manager, loader, display, options, passwords, stdout_callback=None):
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self._inventory = inventory
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self._variable_manager = variable_manager
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self._loader = loader
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self._display = display
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self._options = options
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self._stats = AggregateStats()
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self.passwords = passwords
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# a special flag to help us exit cleanly
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self._terminated = False
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# this dictionary is used to keep track of notified handlers
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self._notified_handlers = dict()
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# dictionaries to keep track of failed/unreachable hosts
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self._failed_hosts = dict()
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self._unreachable_hosts = dict()
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self._final_q = multiprocessing.Queue()
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# load callback plugins
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self._callback_plugins = self._load_callbacks(stdout_callback)
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# create the pool of worker threads, based on the number of forks specified
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try:
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fileno = sys.stdin.fileno()
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except ValueError:
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fileno = None
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self._workers = []
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for i in range(self._options.forks):
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main_q = multiprocessing.Queue()
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rslt_q = multiprocessing.Queue()
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prc = WorkerProcess(self, main_q, rslt_q, loader)
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prc.start()
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self._workers.append((prc, main_q, rslt_q))
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self._result_prc = ResultProcess(self._final_q, self._workers)
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self._result_prc.start()
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def _initialize_notified_handlers(self, handlers):
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'''
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Clears and initializes the shared notified handlers dict with entries
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for each handler in the play, which is an empty array that will contain
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inventory hostnames for those hosts triggering the handler.
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'''
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# Zero the dictionary first by removing any entries there.
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# Proxied dicts don't support iteritems, so we have to use keys()
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for key in self._notified_handlers.keys():
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del self._notified_handlers[key]
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# FIXME: there is a block compile helper for this...
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handler_list = []
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for handler_block in handlers:
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for handler in handler_block.block:
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handler_list.append(handler)
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# then initialize it with the handler names from the handler list
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for handler in handler_list:
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self._notified_handlers[handler.get_name()] = []
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def _load_callbacks(self, stdout_callback):
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'''
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Loads all available callbacks, with the exception of those which
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utilize the CALLBACK_TYPE option. When CALLBACK_TYPE is set to 'stdout',
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only one such callback plugin will be loaded.
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'''
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loaded_plugins = []
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stdout_callback_loaded = False
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if stdout_callback is None:
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stdout_callback = C.DEFAULT_STDOUT_CALLBACK
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if stdout_callback not in callback_loader:
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raise AnsibleError("Invalid callback for stdout specified: %s" % stdout_callback)
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for callback_plugin in callback_loader.all(class_only=True):
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if hasattr(callback_plugin, 'CALLBACK_VERSION') and callback_plugin.CALLBACK_VERSION >= 2.0:
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# we only allow one callback of type 'stdout' to be loaded, so check
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# the name of the current plugin and type to see if we need to skip
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# loading this callback plugin
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callback_type = getattr(callback_plugin, 'CALLBACK_TYPE', None)
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(callback_name, _) = os.path.splitext(os.path.basename(callback_plugin._original_path))
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if callback_type == 'stdout':
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if callback_name != stdout_callback or stdout_callback_loaded:
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continue
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stdout_callback_loaded = True
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loaded_plugins.append(callback_plugin(self._display))
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else:
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loaded_plugins.append(callback_plugin())
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return loaded_plugins
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def run(self, play):
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'''
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Iterates over the roles/tasks in a play, using the given (or default)
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strategy for queueing tasks. The default is the linear strategy, which
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operates like classic Ansible by keeping all hosts in lock-step with
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a given task (meaning no hosts move on to the next task until all hosts
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are done with the current task).
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'''
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all_vars = self._variable_manager.get_vars(loader=self._loader, play=play)
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templar = Templar(loader=self._loader, variables=all_vars, fail_on_undefined=False)
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new_play = play.copy()
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new_play.post_validate(templar)
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connection_info = ConnectionInformation(new_play, self._options, self.passwords)
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for callback_plugin in self._callback_plugins:
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if hasattr(callback_plugin, 'set_connection_info'):
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callback_plugin.set_connection_info(connection_info)
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self.send_callback('v2_playbook_on_play_start', new_play)
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# initialize the shared dictionary containing the notified handlers
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self._initialize_notified_handlers(new_play.handlers)
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# load the specified strategy (or the default linear one)
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strategy = strategy_loader.get(new_play.strategy, self)
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if strategy is None:
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raise AnsibleError("Invalid play strategy specified: %s" % new_play.strategy, obj=play._ds)
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# build the iterator
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iterator = PlayIterator(inventory=self._inventory, play=new_play, connection_info=connection_info, all_vars=all_vars)
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# and run the play using the strategy
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return strategy.run(iterator, connection_info)
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def cleanup(self):
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debug("RUNNING CLEANUP")
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self.terminate()
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self._final_q.close()
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self._result_prc.terminate()
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for (worker_prc, main_q, rslt_q) in self._workers:
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rslt_q.close()
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main_q.close()
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worker_prc.terminate()
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def get_inventory(self):
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return self._inventory
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def get_variable_manager(self):
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return self._variable_manager
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def get_loader(self):
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return self._loader
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def get_notified_handlers(self):
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return self._notified_handlers
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def get_workers(self):
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return self._workers[:]
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def terminate(self):
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self._terminated = True
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def send_callback(self, method_name, *args, **kwargs):
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for callback_plugin in self._callback_plugins:
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# a plugin that set self.disabled to True will not be called
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# see osx_say.py example for such a plugin
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if getattr(callback_plugin, 'disabled', False):
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continue
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methods = [
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getattr(callback_plugin, method_name, None),
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getattr(callback_plugin, 'on_any', None)
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]
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for method in methods:
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if method is not None:
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method(*args, **kwargs)
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