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use stat module instead of checksum code
- added new function for action plugins this avoids the very fragile checksum code that is shell dependant. - ported copy module to it - converted assemble to new stat function - some corrections and ported temlpate - updated old checksum function to use new stat one under the hood - documented revamped remote checksum method
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4 changed files with 62 additions and 39 deletions
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@ -89,6 +89,7 @@ class ActionModule(ActionBase):
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delimiter = self._task.args.get('delimiter', None)
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remote_src = self._task.args.get('remote_src', 'yes')
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regexp = self._task.args.get('regexp', None)
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follow = self._task.args.get('follow', False)
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ignore_hidden = self._task.args.get('ignore_hidden', False)
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if src is None or dest is None:
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@ -119,10 +120,10 @@ class ActionModule(ActionBase):
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path_checksum = checksum_s(path)
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dest = self._remote_expand_user(dest)
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remote_checksum = self._remote_checksum(dest, all_vars=task_vars)
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dest_stat = self._execute_remote_stat(dest, all_vars=task_vars, follow=follow)
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diff = {}
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if path_checksum != remote_checksum:
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if path_checksum != dest_stat['checksum']:
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resultant = file(path).read()
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if self._play_context.diff:
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