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updates ios modules to support persistent socket (#21258)
* updates all ios modules to support persistent socket * adds ios action plugin to connect to device * adds exec_command() to ios shared module * fixes ios_config and ios_template local action * update all unit test cases * adds base test module for ios module testing
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19 changed files with 493 additions and 737 deletions
96
lib/ansible/plugins/action/ios.py
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96
lib/ansible/plugins/action/ios.py
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#
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# (c) 2016 Red Hat Inc.
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#
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# This file is part of Ansible
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#
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# Ansible is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Ansible is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Ansible. If not, see <http://www.gnu.org/licenses/>.
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#
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from __future__ import (absolute_import, division, print_function)
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__metaclass__ = type
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import os
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import sys
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import copy
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from ansible.plugins.action.normal import ActionModule as _ActionModule
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from ansible.utils.path import unfrackpath
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from ansible.plugins import connection_loader
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from ansible.compat.six import iteritems
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from ansible.module_utils.ios import ios_argument_spec
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from ansible.module_utils.basic import AnsibleFallbackNotFound
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from ansible.module_utils._text import to_bytes
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class ActionModule(_ActionModule):
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def run(self, tmp=None, task_vars=None):
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self.load_provider()
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provider = self._task.args['provider']
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pc = copy.deepcopy(self._play_context)
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pc.connection = 'network_cli'
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pc.port = provider['port'] or self._play_context.port
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pc.remote_user = provider['username'] or self._play_context.connection_user
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pc.password = provider['password'] or self._play_context.password
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pc.become = provider['authorize'] or False
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pc.become_pass = provider['auth_pass']
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socket_path = self._get_socket_path(pc)
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if not os.path.exists(socket_path):
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# start the connection if it isn't started
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connection = self._shared_loader_obj.connection_loader.get('persistent', pc, sys.stdin)
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connection.exec_command('EXEC: show version')
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task_vars['ansible_socket'] = socket_path
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if self._play_context.become_method == 'enable':
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self._play_context.become = False
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self._play_context.become_method = None
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return super(ActionModule, self).run(tmp, task_vars)
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def _get_socket_path(self, play_context):
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ssh = connection_loader.get('ssh', class_only=True)
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cp = ssh._create_control_path(play_context.remote_addr, play_context.port, play_context.remote_user)
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path = unfrackpath("$HOME/.ansible/pc")
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return cp % dict(directory=path)
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def load_provider(self):
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provider = self._task.args.get('provider', {})
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for key, value in iteritems(ios_argument_spec):
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if key in self._task.args:
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provider[key] = self._task.args[key]
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elif 'fallback' in value:
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provider[key] = self._fallback(value['fallback'])
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elif key not in provider:
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provider[key] = None
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self._task.args['provider'] = provider
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def _fallback(self, fallback):
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strategy = fallback[0]
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args = []
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kwargs = {}
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for item in fallback[1:]:
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if isinstance(item, dict):
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kwargs = item
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else:
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args = item
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try:
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return strategy(*args, **kwargs)
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except AnsibleFallbackNotFound:
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pass
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