Take ITERATING_ALWAYS into account when setting failed state in PlayIterator

Fixes #15963
This commit is contained in:
James Cammarata 2016-09-20 11:10:27 -05:00
commit 4dc2bf4815
2 changed files with 8 additions and 3 deletions

View file

@ -502,6 +502,8 @@ class PlayIterator:
elif state.fail_state != self.FAILED_NONE:
if state.run_state == self.ITERATING_RESCUE and state.fail_state&self.FAILED_RESCUE == 0:
return False
elif state.run_state == self.ITERATING_ALWAYS and state.fail_state&self.FAILED_ALWAYS == 0:
return False
else:
return True
elif state.run_state == self.ITERATING_TASKS and self._check_failed_state(state.tasks_child_state):